Internship Opportunity in the Directorate of Human and Robotic Exploration Programmes.
ESA is an equal opportunity employer, committed to achieving diversity within the workforce and creating an inclusive working environment. We therefore welcome applications from all qualified candidates irrespective of gender, sexual orientation, ethnicity, beliefs, age, disability or other characteristics. Applications from women are encouraged.
Location
Cologne |
This position is based at the European Astronaut Centre (EAC) – Near Cologne, Germany
Within the XR-Lab, interns will work on Virtual Reality applications for astronaut training and space exploration. The potential usage of XR (Virtual Reality, Augmented Reality or Mixed Reality) and associated haptic devices at EAC are suitable for EVA, robotics, LUNA analogue facility and onboard ISS purposes requiring incremental preparation, prototyping and tests of tools helping the crew and ground support personal to design, prepare or complement space training. XR at EAC is also used in support of mission design for various missions (Low Earth Orbit, EL3 on the Moon, Gateway around the Moon or Mars). When used in weightlessness conditions, XR hardware and software necessitate specific research, modification, tests or ground up design to ensure full realism, functionality, and robust tracking in Zero-G conditions.
XR-Lab internships will focus on analyzing current tools and XR-Lab on-going projects, complement them (Unreal Engine based for MR and Unity for AR) and create/modify relevant additional tools or models in close cooperation with the XR-Lab team.
For further information visit our web site: http://www.esa.int
You can choose between the following topics:
1) Topic 1: Optimization of 3D-Modelling, Rendering and Design Workflows in XR Applications for Space Exploration
The XR-Lab at EAC engages in a variety of projects to promote the use of immersive technologies in space exploration, frequently partnering with international collaborators. These endeavours often require working with very highly detailed and industry grade 3D models. This position will focus on refining and enhancing the models used in our applications, with a specific focus on improving modelling workflows and rendering techniques. This provides an opportunity for you to significantly contribute to various XR-Lab projects.
As an intern, your responsibilities will also encompass both the implementation and evaluation of rendering optimization strategies, as well as the exploration of innovative rendering technologies (DLSS, LODs, Nanite, etc.). These combined efforts aim to substantially enhance the performance and visual quality of our XR applications.
2) Topic 2: Creation of a public video game to showcase the ESA Moon exploration
As an intern on our team, your focus will be on the development of a captivating video game aimed at promoting ESA’s lunar surface exploration projects. This aligns with our mission to engage the public and inspire enthusiasm for space exploration. Your role will involve the design and implementation of all aspects of our future lunar exploration game, ensuring it effectively communicates ESA’s excitement to a wide audience through the medium of gaming. In this role, you will be responsible for various aspects of video game development, including 3D modelling, gameplay mechanics, level design, user interface design, and audio.
3) Topic 3: Optimisation and expansion of a VR pre-visualisation tool for human lunar surface operation concepts
As an intern in the XR-Lab, you will play a pivotal role in enhancing the software performance and expanding its feature set for visualizing the lunar south pole. You will work closely with our team to improve the overall software performance. This includes optimizing rendering speed, reducing latency, and enhancing the software’s responsiveness when visualizing complex lunar terrains and installations. You will also be tasked with expanding the software’s feature set to provide a more comprehensive and realistic representation of the lunar south pole. This may involve adding new lander models, surface structures, and other elements to increase the software’s utility for mission planning and analysis.
Result Orientation
Operational Efficiency
Fostering Cooperation
Relationship Management
Continuous Improvement
Forward Thinking
You must have student status and be enrolled at university for the entire duration of the internship. You should preferably be in your final or second to last year of a university course at master’s level in a technical or scientific discipline.
The working languages of the Agency are English and French. A good knowledge of one of these is required. Knowledge of another Member State language would be an asset.
Additional Requirements:
1) Topic 1:
Core responsibility: Ensuring models are optimized for interactive real-time XR usage.
2) Topic 2:
General familiarity with 3D modeling, rendering, and game development processes.
3) Topic 3:
General familiarity with 3D modeling, rendering, and game development processes.
Other information
For behavioural competencies expected from ESA staff in general, please refer to the ESA Competency Framework.
If you require support with your application due to a disability, please email [email protected].
Internships can take place remotely, on-site or partially on-site depending on the pandemic situation, and in line with the relevant Establishment’s policy (e.g. possible Green Pass requirement) applicable at the time of starting the internship.
Please note that applications are only considered from nationals of one of the following States: Austria, Belgium, the Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Luxembourg, the Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, and the United Kingdom. Nationals from Latvia, Lithuania, Slovakia and Slovenia, as Associate Member States, or Canada as a Cooperating State, can apply as well as those from Bulgaria, Croatia and Cyprus as European Cooperating States (ECS).